My approach to designing a fantasy RPG interface is shaped by years of experience playing these types of games. I prioritize immersion by keeping the interface clean and minimal, so players can stay connected to the world around them. At the same time, I’ve centralized all critical combat information — including health, mana, and action bar cooldowns — around the player character. In most RPGs, players need to monitor multiple elements at once: their positioning, their ability cooldowns, and their resource bars, all while reacting to enemy mechanics. Since player attention naturally centers on their character’s location during gameplay, placing essential UI components near that focal point reduces eye travel and supports faster decision-making in combat scenarios. Finally, enemy health bars will be displayed using clean, readable nameplates over the enemy model consistent with the rest of the interface.
©2025 Ted Billock
