I’m a UI/UX designer and developer based in Dallas with experience building interfaces across games, web, and machine learning apps.
My work ranges from clean, responsive web layouts to stylized, game-inspired UIs — including fantasy HUDs and sci-fi concept interfaces. I’ve worked end-to-end on real shipped products and prototypes, handling design, layout systems, and front-end implementation.
UI/UX: Designing interfaces for games, apps, and machine learning tools with a focus on clarity, responsiveness, and visual hierarchy.
Wireframing & Prototyping: Creating functional wireframes and interactive prototypes to map out systems, player flows, and key UI states before full development.
User Interface Design: Building both real-world and in-world UIs — from clean product dashboards to fantasy HUDs — with attention to typography, layout, and tone.
User Research & Testing: Conducted hands-on testing and user feedback sessions during the development of SoundTrophics to refine UX flows, simplify technical outputs, and improve overall usability.
Tools: Figma, Framer, Adobe Suite, Unreal Engine 5, and Roboflow (Computer Vision Machine Learning). I have foundational knowledge of front-end languages and frameworks like HTML, CSS, JavaScript, and React, as well as working experience with Python for scripting and logic.
©2025 Ted Billock
